Asset Pack: Evaluation

The Asset Pack project in general was actually quite enjoyable to partake in as it allowed me to express my desire of what i wanted to model and gave me the ability to create concepts and the model off of those concepts. Concept Art The concept art went well and i am happy with my […]

Read More Asset Pack: Evaluation

Drawing Lessons

perceptive drawing In today lesson we learned about perspective drawing which is something i had already done as a returning student. There are different types of perspective drawing techniques such as 1 point perspective and 2 point perspective which is the two methods we learnt about but only put the 2 point perspective into practice. […]

Read More Drawing Lessons

Modelling Viking Axe

As a returning student i already knew how to use maya to a good standard so i was tasked with creating something using the tools i already know. The first step i took to create my model was look for a good reference image, so i could get a good idea of the proportions. I […]

Read More Modelling Viking Axe

Modelling a Boulder

  In this workshop i was tasked with Modelling a boulder for my night level in unreal. This was a quite simple. I Started out with a cube and added 5 subdivisions for the height and width so i had vertices i could manipulate. I then went into vertex mode while using soft select which […]

Read More Modelling a Boulder

Asset Pack: Concept Art

For the asset pack assignment i was tasked with creating concept art for the assets i will be making while also thinking about how they would fit into the world. The main premise for the architecture is cyberpunk japan with traditional Japanese influences. The assets i would like to model for my asset pack are […]

Read More Asset Pack: Concept Art

Google maps in Games Design

I was tasked with using Google maps in street view to gain reference images and inspiration for use in our asset pack. I deiced to look at Japanese architecture to get an understanding of how the landscape is modeled and inspired into the icon Japanese we know today and even how they might evolve their […]

Read More Google maps in Games Design

Modular Asset: Lego City

Building a Lego city Today in lesson we were tasked in pairs with create a backstory to a city and then building it using Lego pieces on a 12 x 10 Lego plate. Backstory: For our scene we thought about what the USA would be like in an alternate universe where Donald Trump is the […]

Read More Modular Asset: Lego City

Modelling a fir tree

In lesson we were tasked with modelling and texturing a tree. I used a cylinder primitive to start my model of and the added edge loops in so I could manipulate the vertices to create the desired shape of the tree trunk, once completed I then moved onto the branches. To create the branches I […]

Read More Modelling a fir tree

Building a wall texture

In this workshop we were tasked to create a wall texture but first we had to model a wall in Maya. We used extrusion modelling as the primary modelling technique: we started by using the create polygon tool and drawing the rough side view of the wall we want to texture. Once we have got […]

Read More Building a wall texture

Building Night level in Unreal

To start the creation of my level in Unreal i first made a 7×7 landscape to create the playable space and floor. The grass texture I made was then added with another ground text so in the material i used the lerp tool and managed to create a non-repeating texture therefore making it look more […]

Read More Building Night level in Unreal

Modelling a Barrel

The lesson revolved around creating a barrel asset for our asset packs. The main modelling started with form a cylinder polygon, then adding edge loops to make the basic shape. Then I manipulated the edge loops to create the straps on the barrel by extruding the faces that were the corresponding faces that resemble the […]

Read More Modelling a Barrel

Modelling a Grass Tuft

Modelling a grass tuft  To model a grass tuft we made the canvass 2048 x 20480 to give us a canvass to the power of 2. we drew grass in illustrator using the pen tool and manipulated the anchor points to create the curves. Once I got the desired look I then exported the grass tuft to Photoshop to create the opacity mask and alpha colour. By […]

Read More Modelling a Grass Tuft

Unreal Engine

I’ve used unreal engine quite a bit before so I know most of the ins and outs of the software but I want to expand my knowledge of the software to meet industrial standards. I will be using this blog to show my progress and knowledge of the unreal engine software. Many games utilise unreal […]

Read More Unreal Engine