Games Research poster

Today in class we were tasked with creating  research poster for a chosen game.  I chose For Honor as my chosen game as i love the historical aspect of the game while enjoying the mythological influences. For my research i look at the 4 main empires that are used to basic several of the playable […]

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Rendering

In today lesson we learnt about the Arnold Render shaders in Maya. We learned how to apply them and how to accurately recreate real-life situations and textures. Arnold Shaders Arnold Render shaders are a realistic, physics based, ray-tracing shader that is implemented inside of Maya. Arnold also has real time rendering that can accurately display […]

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Modelling Viking Axe

As a returning student i already knew how to use maya to a good standard so i was tasked with creating something using the tools i already know. The first step i took to create my model was look for a good reference image, so i could get a good idea of the proportions. I […]

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Library Research Task

In todays lesson i was tasked with using my secondary research skills and using the college facilities such as the library to find and document one genre of architecture from a list of several. The one that was most appealing to me was Japanese architecture so in a small group of the other students who […]

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Asset Pack: Concept Art

For the asset pack assignment i was tasked with creating concept art for the assets i will be making while also thinking about how they would fit into the world. The main premise for the architecture is cyberpunk japan with traditional Japanese influences. The assets i would like to model for my asset pack are […]

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Primary Research for Textures

Today i gathered real world photos that are useful to use as references or can be used in my pairs asset pack. We spent about an hour and a half outside and around college looking for usable textures. The most usable images I took were the rust and grunge that was on the old door […]

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Google maps in Games Design

I was tasked with using Google maps in street view to gain reference images and inspiration for use in our asset pack. I deiced to look at Japanese architecture to get an understanding of how the landscape is modeled and inspired into the icon Japanese we know today and even how they might evolve their […]

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Modular Asset: Lego City

Building a Lego city Today in lesson we were tasked in pairs with create a backstory to a city and then building it using Lego pieces on a 12 x 10 Lego plate. Backstory: For our scene we thought about what the USA would be like in an alternate universe where Donald Trump is the […]

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Modelling a fir tree

In lesson we were tasked with modelling and texturing a tree. I used a cylinder primitive to start my model of and the added edge loops in so I could manipulate the vertices to create the desired shape of the tree trunk, once completed I then moved onto the branches. To create the branches I […]

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