Game Dev: Evaluation

In this brief we were tasked in groups to design and create our own 2D game. Using our per-existing knowledge we put into groups according to what we wanted to be a specialist in. My chosen area was interactive which included all of the unreal and animation aspects of the project. Even though we had […]

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Visual Concept Design

The Character for our 2D game was going to be based on a detective from the 1960 that has a irregular case with strange and unusual details. We wanted to give the character mystery and a sense of the unknown about him. Most of the concepts were made by Josie Evans; a member of our […]

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12 Principles of Animation

Today in lesson i was tasked with learning the 12 principles of animation. The 12 principles where mainly used by Disney employees in the early 1950. These principles are in everyone of Disney animation and have been a staple of animation ever since. Squash and stretch Squash and stretch is like a rubber-band effect that […]

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2D Games Dev: Background

In earlier years of games creation they had very limited memory. The games designers had a very creative idea and that was to put all of the assets used in the game on to one image. Isometric tile set Isometric tile sets are use to create modular assets. machinarium Machinarium is one of the first […]

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2D Games Research

Introduction In this assignment I was tasked with researching and create ideas for a 2D game to then produce a level for said game. The research i have to undertake has to be individual so i can generate ideas and concepts to pitch to a group later on. Research For the research i will be […]

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