Primary Audio / Foley
In today’s lesson i was tasked with leaving the classroom and finding good primary audio to use with our game.
Read More Primary Audio / FoleyJames Green: Games Design Student at Crosskeys College
In today’s lesson i was tasked with leaving the classroom and finding good primary audio to use with our game.
Read More Primary Audio / FoleyIn this brief we were tasked in groups to design and create our own 2D game. Using our per-existing knowledge we put into groups according to what we wanted to be a specialist in. My chosen area was interactive which included all of the unreal and animation aspects of the project. Even though we had […]
Read More Game Dev: Evaluationin Today’s lesson we made a list of all the sound effects we would need. we discussed how best it would be to obtain them. Some would be best to to oust-source and sound we could get primary. there a various sites that we could look at for free sounds but mostly http://bbcsfx.acropolis.org.uk/ and https://freesound.org/
Read More Secondary Audio ResearchThe Character for our 2D game was going to be based on a detective from the 1960 that has a irregular case with strange and unusual details. We wanted to give the character mystery and a sense of the unknown about him. Most of the concepts were made by Josie Evans; a member of our […]
Read More Visual Concept DesignToday in lesson i was tasked with learning the 12 principles of animation. The 12 principles where mainly used by Disney employees in the early 1950. These principles are in everyone of Disney animation and have been a staple of animation ever since. Squash and stretch Squash and stretch is like a rubber-band effect that […]
Read More 12 Principles of AnimationAudio Compression Audio is compressed as it has a smaller download and a faster bit-rate. The file that are normal are MP3 and flac. There are uncompressed file types called wav. If using an apple device use an AIFF. file so if we use an iphone to get audio samples then we would need to […]
Read More Audio Specifications and Primary SourcesIn earlier years of games creation they had very limited memory. The games designers had a very creative idea and that was to put all of the assets used in the game on to one image. Isometric tile set Isometric tile sets are use to create modular assets. machinarium Machinarium is one of the first […]
Read More 2D Games Dev: BackgroundTrello Trello is a platform in which we can share files and update other on progress you have made. This was a good site to use to get our group organised and know exactly what each other are doing. Onedrive Onedrive is a Microsoft product that is a cloud based file hosting service that allows […]
Read More Trello and Sharing Files With OthersIntroduction In this assignment I was tasked with researching and create ideas for a 2D game to then produce a level for said game. The research i have to undertake has to be individual so i can generate ideas and concepts to pitch to a group later on. Research For the research i will be […]
Read More 2D Games Research